
Abstract
Building on nearly a decade of research and practice in cinematic content design leveraging 3D/XR environments, game engines, and procedural cinematography, this talk will explore current paradigm shifts in 3D content design. On one hand, the latest 3D capture and reconstruction technologies make it possible to create high-fidelity virtual representations and digital twins of real-world objects and locations. On the other hand, the capabilities of AI 3D synthesis reduce the complexity of generating such assets by leveraging the power of AI model. This convergence raises a central question: How can capture-based and synthetic 3D content generation reshape creative practices in real-time 3D/XR media design for visualization, storytelling, and gameplay use cases? To explore this question, the presentation will delve into Dr. Mirocha’s creative projects and research on emerging 3D design pipelines, as well as provide several industry and artistic case studies. This talk is addressed to all interested in the current state and future of digital media and the role of AI in game design, media arts, and storytelling at large.
Date: November 12 (Wednesday)
Time: 5:00- 6:15 pm
Language: English
Venue: Arts Tech Lab (Room 4.35), 4/F, Run Run Shaw Tower, Centennial Campus
About the Speaker
Dr. Lukasz Mirocha is a research and design professional specializing in immersive and real-time 3D media, Generative AI, 3D Gaussian Splatting, and AI world models. He founded Opus Lab to advance spatial media and 3D imaging through strategic industry collaborations, delivering exploratory research, proof-of-concept demonstrations, training, and consulting services globally. As a Research and Practice Fellow at the Visualization Research Centre, Hong Kong Baptist University, he researches emerging AI cinematography, storytelling, and real-time moving image workflows, while teaching XR/AI-based 3D design and theory courses at universities in Asia and Europe. From 2021 to 2024, he held a government-funded Post-doctoral Research Fellowship at the Academy of Visual Arts, Hong Kong Baptist University, exploring game engine-based design techniques for 3D, interactive, and video content for art, entertainment, and visualization. Mirocha holds a PhD from the School of Creative Media, City University of Hong Kong (2021). His research has been published on new media, digital aesthetics, and digital arts/design, with artworks exhibited internationally.
This event is jointly hosted by the HKU Arts Tech Lab and GCIN.
For enquiries, please contact gcin@hku.hk
