• All student physical sessions are full; only online sessions are available.
Abstract
Join our immersive Unreal Engine workshop and discover the tools, techniques, and workflows that power today’s most engaging real-time experiences. Experience the technology that powers stunning virtual worlds using the latest Unreal Engine 5 features, including Lumen and Nanite.
Break free from traditional linear CG workflows and embrace the power of procedural production with our Houdini workshop. Designed for Educators, 3D artists and students, this workshop will equip you with the knowledge and skills to create groundbreaking digital content.
Session Group | Date | Time | Content | |
---|---|---|---|---|
Staff Sessions | Training | 30 September (Monday) | 09:00 – 12:30 | + Introduction to Unreal Engine + Accessing Assets from Marketplace Epic Games + Strategic Asset Migration and Data Ingestion + Quixel Megascans and Quixel Bridge |
13:30 – 17:30 | + Lighting Basics in Unreal Engine + Introduction to Lumen and Nanite + Procedural Modeling in Houdini + Procedural Structures in Houdini Houdini Digital Assets (HDA) | |||
Training | 2 October (Wednesday) | 09:00 – 12:30 | + Introduction to PCG (Procedural Content Generation Framework) | |
13:30 – 17:00 | + Procedural Instancing Workflows + Materials – Introduction + Post-process and Rendering Cinematic Creation in Sequencer | |||
Talk* | 3 October (Thursday) | 12:30 – 13:30 | “Building the Metaverse: Real-Time Power and Procedural Magic” (Refreshments will be provided) | |
Student Sessions | Talk* | 3 October (Thursday) | 12:30 – 13:30 | “Building the Metaverse: Real-Time Power and Procedural Magic” (Refreshments will be provided) |
Training | 3 October (Thursday) | 13:30 – 17:00 | + Accessing Assets from Marketplace Epic Games + Procedural Modeling in Houdini + Exporting Houdini Assets + Project Setup and Asset Management in Unreal Engine + Setting a Scene and Real-time Lighting in Unreal Engine (Part 1) | |
Training | 4 October (Friday) | 09:00 – 12:30 | + Setting a Scene and Real-time Lighting in Unreal Engine (Part 2) | |
13:30 – 17:00 | + Cinematic Sequence and Post Effects Workflows + Rendering in Unreal Engine + Introduction to PCG (Procedural Content Generation Framework) |
Venue: Arts Tech Lab (Room 4.35), 4/F, Run Run Shaw Tower, Centennial Campus, HKU | Zoom (link will be provided after registration)
• Up to 30 HKU participants per session group.
• Registration is based on a First Come, First Served basis. (Deadline: 27 September 2024)
* The talk will be conducted simultaneously for both staff and students.
• All student physical sessions are full; only online sessions are available.
About the Trainer
Douglas Leong is the founder and Director of Radiance60, an Unreal Authorized Training Center in Singapore. As an Unreal Authorized Instructor, he trains top studios and institutions worldwide. With a focus on Asia, Douglas is a frequent speaker at industry events like SiggraphAsia and Unreal Educator Summit. He has also shared his expertise with organizations like the Brunei Economic Development Board and the United Architects of the Philippines.
Registration for this event has been closed. Thank you for your interest.
Key Takeaways
- Harness the power of Unreal Engine 5’s cutting-edge technology, including Lumen and Nanite.
- Break free from traditional linear CG workflows with Houdini’s procedural production.
- Gain expertise in real-time and procedural workflows for 3D artists, educators, and students.
- Learn how to push the boundaries of digital content creation using both tools.
Prerequisites for Attendees
- Prior experience with Unreal Engine is not required.
- Programming or coding knowledge is not necessary.
- Artists, educators, and professionals with a good understanding of 3D computer graphics.
- In order to save time during the workshop, attendees should sign up for or already have an existing Epic Games Account. (Sign up here)
For Attendees Bring Their Own Laptops:
- Ensure your laptop meets the necessary system requirements for running Unreal Engine 5. You can check the full specifications provided by Unreal Engine through this official link.
- Make sure to bring your laptop charger for the entire day to ensure your device stays powered for full workshop participation.
- Ensure Unreal Engine v5.4 – v5.4.4 and Houdini 20 or Houdini 20.5 pre-installed and functioning properly before the workshop.
For inquiries, please contact:
Mr. Aiden Yan from Arts Tech Lab
Email: aidenyan@hku.hk